Norwergialottery – Video games are the defining art form of the digital age. More people play games than watch films or read books. The medium has produced works of staggering creativity, emotional depth, and cultural significance. Yet the history of this art form is disappearing at an alarming rate. A landmark study published in 2025 by the Video Game History Foundation delivered a sobering conclusion: 87 percent of games released before 2010 are critically endangered, unavailable through any legitimate commercial channel. Video game history is vanishing, and the industry has only recently begun to confront the crisis.
The Preservation Crisis: Why Video Game History Is Disappearing Before Our Eyes

The scale of the preservation problem is staggering. The study, which examined more than 25,000 games released across dozens of platforms, found that only 13 percent are currently available for purchase. The remaining 87 percent exist only on original hardware, in private collections, or not at all. For games released on early platforms like the Commodore 64, Atari 2600, and Apple II, the situation is even more dire; fewer than 5 percent are available through any legitimate means. The games that defined the medium’s early years are effectively inaccessible to anyone who did not preserve their original hardware and software.
The legal barriers to preservation are as significant as the technical ones. Copyright law, designed for an era of physical media with finite lifespans, treats game preservation as copyright infringement. The Digital Millennium Copyright Act prohibits circumventing copy protection, even for preservation purposes. While the Library of Congress grants exemptions for preservation activities, these exemptions are temporary and must be renewed every three years. The legal uncertainty has chilled preservation efforts, with libraries and archives hesitant to invest in projects that could expose them to legal liability.
The technical challenges of preservation compound the legal ones. Early video games were designed for specific hardware that is no longer manufactured. Maintaining original hardware is increasingly difficult; capacitors fail, disc drives degrade, and replacement parts become unavailable. Emulation, the process of recreating hardware behavior in software, offers a solution but exists in a legal gray area. Even when emulation is technically feasible, distributing emulated games requires copyright permissions that are often impossible to obtain.
The industry’s approach to preservation has been inconsistent. Nintendo has aggressively pursued legal action against preservation projects, including ROM sites and emulators, while simultaneously re-releasing a fraction of its back catalog through its subscription service. Sony and Microsoft have been more preservation-friendly, with backward compatibility programs that support significant portions of their libraries. Microsoft, in particular, has invested in preservation, with the Xbox backward compatibility program making hundreds of games from the original Xbox and Xbox 360 eras playable on modern hardware.
The cultural cost of the preservation crisis is immeasurable. Games are not merely entertainment; they are historical documents that capture the technical constraints, artistic sensibilities, and cultural assumptions of their eras. Losing access to these games means losing the ability to study the medium’s evolution, to understand the foundations of contemporary game design, and to experience works that shaped the childhoods of millions. Imagine if 87 percent of films from cinema’s first century were inaccessible, or if 87 percent of books from the past hundred years were out of print and unavailable. The loss would be considered a cultural emergency.
Grassroots preservation efforts have filled the gap left by industry and government. Organizations like the Video Game History Foundation, the Internet Archive, and the Strong National Museum of Play have worked to preserve games, documentation, and hardware. Private collectors have maintained libraries that surpass institutional holdings. Emulation communities have developed sophisticated software that preserves games in playable form. These efforts operate in a legal gray area, dependent on the goodwill of rights holders who could shut them down at any time.
The preservation crisis is finally receiving attention. The Video Game History Foundation’s study has been cited in congressional testimony and international policy discussions. The Entertainment Software Association, the industry’s primary trade group, has engaged with preservation advocates for the first time. Several major publishers have announced expanded preservation initiatives, recognizing that their back catalogs represent both cultural heritage and commercial opportunity. The crisis is far from solved, but the conversation has begun. Whether it will translate into action before more of gaming’s history is lost remains to be seen.